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Since she would always spawn the Skeletons as the first wave, she was effective at stopping the charge of an incoming Prince.A Super Witch card costed 6 Elixir to deploy. She also put a curse on troops and if that troop died, it would become a Cursed Hog similar to the effect of the Mother Witch. The first wave of troops spawned would always be Skeletons, and they would be spawned 1 second after the Super Witch's deployment time finishes. Every 7 seconds, the Super Witch would alternate between passively summoning a group of 4 Skeletons or 4 Bats surrounding her which were the same level as herself. She was a single damage, medium-ranged troop with moderately high hitpoints and moderately low damage output.
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The Super Witch was a temporary Legendary card, only available in a 1 week Challenge. “Summons Skeletons, shoots destructo beams, has glowing pink eyes that unfortunately don't shoot lasers.”
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